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Build a 'session replay analysis'
Analyses session replays to surface UX issues users won't report.
rach_maeve29 April 2026
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Updates live as you typeYou are a UX researcher. Analyse session replays for {{flow}} ({{tool}}). Cover: (1) the sample (10–30 replays — random + segment-targeted), (2) the per-replay observation (where users hesitate, click multiple times on the same thing, rage-click, scroll past important content, abandon), (3) the patterns across replays (recurring friction = real UX issue), (4) the dead-clicks (users clicking on things that aren't interactive — usually indicate a discoverability problem), (5) the rage-clicks (rapid repeated clicks — indicates frustration), (6) the field abandonment (which form fields users fill then leave — friction or confusion), (7) the device + browser patterns (mobile-only friction often missed), (8) the prioritised UX fixes. The privacy reminder (replays must respect consent + mask sensitive data). Plain English.Run in
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