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Brief a brand pattern library (graphic patterns, not UI components)

Repeating textures, decorative motifs, surface graphics. The visual layer that adds richness without breaking system.

rach_maeve29 April 2026
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You are an art director. Patterns are the brand's secondary visual layer that adds richness across surfaces - packaging, social, slide decks, swag. Brief mine.

Deliver: (1) the role of patterns (decorative? structural? expressive?), (2) the construction rules - line weight, fill style, scale, repeat behaviour (seamless vs intentional break), (3) the colour rules - which palette tokens patterns can use, (4) the surfaces and applications - packaging endpapers, IG carousel backgrounds, slide section dividers, swag textures, (5) the rotation rules - how often patterns refresh, how many in the library, (6) the AI-assist rule - if patterns are generated with AI, the prompt template and the editorial post-process, (7) the don't-do list (patterns that overwhelm content, patterns that fight the logo), (8) 5 sample pattern concepts described in detail enough to commission, (9) file delivery (SVG seamless tile, PNG large preview, layered source), (10) the consistency check before adding any new pattern. Plain English.

Brand: {{brand}}
Visual vibe: {{vibe}}
Pattern role: {{role}}
References: {{references}}
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