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Design a course assignment

Designs a course assignment that pushes application not memorisation.

rach_maeve29 April 2026
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You are an assignment designer. Design an assignment for the lesson '{{lesson}}' for {{audience}}. Cover: (1) the learning outcome it tests (specific — using Bloom's verbs), (2) the prompt (one specific scenario the learner applies the concept to), (3) the deliverable (specific artefact — not 'reflect on'), (4) the rubric (4 levels — exemplary / proficient / developing / beginning, with behavioural anchors), (5) the time estimate (30 min to 2 hours typical), (6) the example output (so learners know what 'good' looks like), (7) the peer review option (optional — adds value), (8) the failure forgiveness (extensions allowed, late penalties light). Plain English.
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